Action Research to Develop Mathematical Learning Activities by Using Games
Main Article Content
Abstract
The objectives of this research were 1) to design and develop mathematical learning activities by using games and 2) to study the results of mathematics learning activities by using games. There were two groups of population. The first group was the fourth year mathematics program with a number of 24 people who are responsible for the design and develop mathematical learning activities by using games. The second group consisted of 81 students in Mathayomsuksa 1, which were used to study the results of mathematics learning activities by using games. The research instruments were operational research processes, mathematics achievement test and the teamwork measures. The statistics used for data analysis were mean, standard deviation, t-test dependent and content analysis.
Downloads
Metrics
Article Details
Licensing
TURCOMAT publishes articles under the Creative Commons Attribution 4.0 International License (CC BY 4.0). This licensing allows for any use of the work, provided the original author(s) and source are credited, thereby facilitating the free exchange and use of research for the advancement of knowledge.
Detailed Licensing Terms
Attribution (BY): Users must give appropriate credit, provide a link to the license, and indicate if changes were made. Users may do so in any reasonable manner, but not in any way that suggests the licensor endorses them or their use.
No Additional Restrictions: Users may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.