Angular's Standalone Components: A Shift Towards Modular Design
Main Article Content
Abstract
Angular introduced Standalone Components, marking a significant evolution in the framework's architecture. This feature simplifies module dependency management by allowing components, directives, and pipes to function independently of Angular Modules (NgModules). This paper explores the implications of Standalone Components on Angular development, including reduced boilerplate code, improved performance, and enhanced scalability. By examining the motivations, implementation strategies, and benefits, we aim to understand how this shift promotes a more modular and lightweight design in Angular applications.
Downloads
Metrics
Article Details
This work is licensed under a Creative Commons Attribution 4.0 International License.
You are free to:
- Share — copy and redistribute the material in any medium or format for any purpose, even commercially.
- Adapt — remix, transform, and build upon the material for any purpose, even commercially.
- The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
- Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation .
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.
References
Kow, T. S., Kumar, A. S., & Fuh, J. Y. H. "An Integrated Approach to Collision-Free
Computer-Aided Modular Fixture Design." International Journal of Advanced
Manufacturing Technology, 2000, 16, 233–242.
Kumar, S., Fuh, J. Y. H., & Kow, T. S. "An automated design and assembly of
interference-free modular fixture setup." Computer-Aided Design, 2000, 32, 583-596.
Hou, J. L., & Trappey, A. J. C. "Computer-aided fixture design system for
comprehensive modular fixtures." International Journal of Production Research,
, 39(16), 3703–3725.
Kan, H. Y., & Duffy, V. G. "An Internet virtual reality collaborative environment for
effective product design." Computers in Industry, 2001, 45(2), 197-213.
Sankar, J. "VADE: A Virtual Assembly Design Environment." IEEE Computer
Graphics and Applications, 1999, 19(6), 44-50.
Wang, Q. H., & Li, J. R. "A desktop VR prototype for industrial applications." Virtual
Reality, 2004, 7, 187–197.
Bai, Y., & Rong, K. "Modular fixture element modeling and assembly relationship
analysis for automated fixture configuration design." Engineering Design &
Automation, 1998, 4(2), 147-162.
Burdea, G. C., & Coiffet, P. Virtual Reality Technology. Wiley, New Jersey, 2003.
Banerjee, A., & Banerjee, P. "A behavioral scene graph for rule enforcement in
interactive virtual assembly sequence planning." Computers in Industry, 2000, 42,
-157.
Wang, A., & Nagi, R. "Complex Assembly Variant Design in Agile Manufacturing,
Part: System Architecture and Assembly Modeling Methodology." IIE Transactions
on Design and Manufacturing, 2005, 37, 1-15.