Digital Storytelling Media Online via Gamification Model to Promoteof Digital Literacy Skills for Undergraduate Students in Thailand: A Systematic Literature Review
Main Article Content
Abstract
The objective of this research was to conduct a systematic literature review (SLR) from which Digital Storytelling Media Online via Gamification Model To promote of Digital Literacy Skills for undergraduate students in Thailand was conceptualized. A total of 72 topics from local and international books, research papers, articles, and relevant documents were analyzed and synthesized using the systematic literature review method. Initially using a mixed methods approach, a six-step Digital Literacy Process (DSML-Gami Model) was conceptualized. After that, a panel of nine experts gave input into the model's design . The six DSML-Gami Model steps included; They consist of 1) information accessibility, 2) management, 3) evaluation, 4) conclusion, 5) creation, and 6) communication. The results of the model encourage undergraduate students to use digital literacy skill. Also, students who studied with DSML-Gami Model ability were satisfied with the model
Downloads
Metrics
Article Details
You are free to:
- Share — copy and redistribute the material in any medium or format for any purpose, even commercially.
- Adapt — remix, transform, and build upon the material for any purpose, even commercially.
- The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
- Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation .
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.