Learner Acceptance and Student Experience of Virtual Reality Usage in Biology learning: A Meta-analysis
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Abstract
Virtual Reality (VR) technology has become a popular interactive learning medium in the past decade. In science
learning, VR has been used to help the learning process in high school. This report presents strong and responsive
survey results on the satisfaction level and experience of using VR technology in biology learning in high school.
With PRISMA guidelines, we analyze the research results on VR use in international databases, namely SAGE,
Emerald, Wiley, Springer, Taylor &Francis, ScienceDirect, BMC Medical Education and Elsevier. A total of 13
studies were selected for final analysis. The main inclusion criteria are studies that report satisfaction levels and
user experience at the high school level. This study shows that VR provides positive feedback, where VR becomes
a valuable tool in the process of biological learning and shows substantial opportunities and has hands-on
experiences that are not possible in the real world. This literature review is important to highlight more research
needs in a virtual VR-based design learning environment.
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