et.al, Hasdina Lynn Hashim. “User Personas: Discovering Factors That Influence Genz’s Sedentary Lifestyle for the Development of a Mobile Exergame Design Model”. Turkish Journal of Computer and Mathematics Education (TURCOMAT) 12, no. 3 (April 28, 2021): 2088–2093. Accessed May 5, 2024. https://turcomat.org/index.php/turkbilmat/article/view/1079.