ET.AL, N. M. M. Y. Measuring the Effectiveness of Exergames among Gen Z using Kinect Sensor and EEG. Turkish Journal of Computer and Mathematics Education (TURCOMAT), [S. l.], v. 12, n. 3, p. 1502–1508, 2021. Disponível em: https://turcomat.org/index.php/turkbilmat/article/view/950. Acesso em: 8 may. 2024.