HYEONWOONAM. Design of AI-based gamification platform for effective educational service using child behavior prediction/change. Turkish Journal of Computer and Mathematics Education (TURCOMAT), [S. l.], v. 12, n. 13, p. 2885–2892, 2021. DOI: 10.17762/turcomat.v12i13.9031. Disponível em: https://turcomat.org/index.php/turkbilmat/article/view/9031. Acesso em: 7 may. 2024.